Dogs Of War is a multi-scrolling shoot 'em up game that looks much like Commando and Ikari Warriors. The game was developed in 1989 by Elite for the Atari ST and Amiga home computers.
Review
STORY / GAMEPLAY You are a mercenary whose only purpose is to make money so you sign contracts with various organizations and individuals around the world to save captives, kill targets or even destroy multiple military forces. Your soldier is a redneck veteran (much like Rambo) and has all the potential to fight through various terrains (forests, lakes and more) against dozens of armed enemies, tanks and cannons. You have a wide collection of weapons to choose from simple pistols to even anti-tank rocket launchers. In this game nothing's for free. That's why you need to collect monetary rewards by completing your missions and buy your new "toys" and ammunition. It's obvious that Elite made this game having in mind their all time classic Commando game. You can enjoy this game either alone or with the aid of a friend in 2-players mode!
GRAPHICS / SOUND The Amiga and ST versions are visually identical with the Amiga having slightly more colors only at the static (main menu and loading) screens whilst the gameplay area is slightly larger in pixels (320x256). The gameplay screens have up to 16 colors and although I expected more colors on the Amiga version (at least 32), still its graphics look great. The action is fast without bothering the Amiga custom chips. The sprites and background scrolling move smoothly without glitches. The game's sound effects are all sampled from actual guns, giving an extra feeling of "combat" to the game. Note that each gun has its own sound effects. Apart from gunfire, there are additional effects like soldier screams, explosions and more, while the in-game music (same used in the intro) is very intense, composed by the famous David Whittaker and performed in stereo on the Amiga.
GAMEPLAY SAMPLE VIDEO
On our video below you may watch both the Atari ST and Amiga OCS versions of the game.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs